- Bengaluru, Karnataka, India
- On-site
- Full-time
Design, develop, and optimize high-performance graphics and rendering pipelines on Android devices.
Responsibilities
- Design and implement real-time rendering pipelines on Android
- Develop 2D/3D rendering systems using OpenGL ES / Vulkan
- Implement shader programs (GLSL/SPIR-V)
- Optimize graphics performance (FPS, memory, power)
- Work with Android graphics stack: SurfaceFlinger, HWComposer, Skia, RenderThread
