- Remote
- Remote
- Contract
Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
Compensation
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Responsibilities
- Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
- Provide in-depth documentation and regular written feedback on game development processes and delivered components.
- Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
- Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
Requirements
- Nice to have: demonstrated experience in game development
- Nice to have: portfolio or verifiable published work
- Nice to have: advanced proficiency with at least one major game engine
- Nice to have: comfort with engine scripting languages
- Nice to have: proven ability to identify and resolve gameplay issues