- New York City, New York, United States
- On-site
- Full-time
Founding engineer for photoreal 3D rendering in Tesseract, a Rust-based graphics engine
Responsibilities
- Define architecture for photoreal 3D
- Build light transport and physically based models
- Own image quality and rendering performance
- Scale scenes to production complexity
- Integrate 3D into Tesseract pipeline
Requirements
- Nice to have: Cycles
- Nice to have: Arnold
- Nice to have: RenderMan
- Nice to have: V-Ray
- Nice to have: Karma
