- Remote
- Remote
- Contract
Apply your expertise to help train next-generation AI systems by building authentic debugging and feature challenges within real game projects.
Compensation
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Responsibilities
- Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
- Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
- Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
- Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
- Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
Requirements
- Nice to have: Demonstrated experience in game development
- Nice to have: A portfolio or verifiable published work
- Nice to have: Advanced proficiency with at least one major game engine
- Nice to have: Comfort with engine scripting languages
- Nice to have: Proven ability to identify and resolve gameplay issues