Conduct engineering in core AI and machine learning fields to enable Embodied AI for related business domains of ADAS/AD, industrial automation, robotics etc.
Compensation
We offer a competitive base salary for this position with a range in US-California of --$160,000 - $180,000 along with an annual corporate bonus, and a long-term incentive bonus designed to reward sustained impact and contribution over time.
Responsibilities
Conduct engineering in core AI and machine learning fields to enable Embodied AI (including computer vision, autonomous planning, open-world learning, and so on) for related business domains of ADAS/AD, industrial automation, robotics etc.
Push the boundaries in AI based Robotics, incorporating advancements in large vision-language-(action) models to aid reasoning capabilities and explainability.
Collaborate cross-functionally with global research and engineering teams to ensure seamless technology transfer and system integration.
Implement research results to solve real-world challenges, ensuring high-quality system integration within Bosch's existing platforms.
Stay at the forefront of innovation by actively engaging with academic and industry communities through conferences, workshops, and technical events.
Requirements
Ph.D. in Computer Science, Robotics or a related discipline
Outstanding Master's degree
Nice to have: real-world product development
Nice to have: deployment of autonomous systems
Robotics Intern, Teleoperation and Spatial Computing
Design, implement, and test systems that enable humans to control and teach robots through immersive interfaces, contributing to TRI’s mission of extending human capability through robotics.
Compensation
The pay range for this position at commencement of employment is expected to be between $40 and $58/hour for Massachusetts-based roles.
Responsibilities
Design and develop VR/AR interfaces for robot control
Build tools for 3D scene reconstruction
Create interactions for physical AI
Run user studies
Contribute to open-source codebases and research publications
Entwicklung und Erprobung von 3D-, Echtzeit- und KI-Workflows für die Contentproduktion in der Medienfabrik von Volkswagen AG.
Compensation
Der Bruttostundenlohn für Praktika (auch Pflichtpraktika) und Abschlussarbeiten entspricht der Höhe des aktuellen Mindestlohns.
Responsibilities
Entwickeln und Erproben von 3D-, Echtzeit- und KI-Workflows für konkrete Anwendungsfälle der Contentproduktion
Erstellen hochwertiger 3D-Fahrzeugvisualisierungen und Animationen in hybriden Produktionsprozessen aus CGI und generativer KI
Integrieren von KI-generierten Gaussian Splats in Visualisierungsworkflows und Weiterentwickeln von Blender-Add-ons
Automatisieren und Optimieren von Workflows in Blender, Unreal Engine und ComfyUI
Testen und Bewerten neuer Technologien und Ableiten von praxistauglichen Produktionsansätzen
Requirements
Studierende in den Bereichen Mediengestaltung, 3D-Design, Digitale Medien, Interaktive Medien, Computervisualistik, Informatik oder vergleichbare Studienrichtungen