- Ho Chi Minh City, Ho Chi Minh, Vietnam
- Hybrid
- Full-time · Mid
- 3–4 years
- Visa sponsorship
Creating high-quality 3D environments, including terrain, architecture, props, and landmarks, optimized for mobile and console platforms.
Compensation
An attractive monthly salary alongside Tet and other performance bonuses
Responsibilities
- Model and texture terrain, architecture, props, and landmarks based on concepts and references
- Create high-poly and low-poly models, develop PBR assets and textures
- Optimize environments for real-time rendering on mobile and console platforms
- Help define material and lighting properties for environment shaders
- Identify and resolve modeling, texturing, and workflow issues
Requirements
- Nice to have: Organic modeling
- Nice to have: Hard-surface modeling
