- Warszawa, Mazowieckie, Poland
- Hybrid
- Full-time · Senior
- 4+ years
Lead technical artist responsible for creating and optimizing large-scale environments in Unreal Engine.
Responsibilities
- Collaborate with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine
- Design and optimize performance-efficient shaders and materials
- Develop and maintain procedural tools (Unreal PCG, Houdini)
- Profile and optimize memory and rendering budgets
- Create and improve scripts and tools for production workflows
Requirements
- Nice to have: Polish language
