We are looking for a Senior Graphics Engineer to work on real-time rendering features and optimizations for an ambitious, unannounced, cross-platform Strategy/MMO title.
Locations (5)
United Kingdom
Ireland
Portugal
Spain
Barcelona, Barcelona, Spain
Responsibilities
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.