Lead Quest Designer responsible for managing a team of Quest Designers, aligning execution with project goals, and driving the delivery of engaging quest experiences for a new IP.
Responsibilities
Support new IP lore
Lead and manage Quest Design team
Set goals and performance expectations
Collaborate with narrative, level design and other departments
Act as primary point of contact for Quest Design
Requirements
Nice to have: AAA open world titles
Nice to have: Side or indie projects
Nice to have: Adjacent fields such as content design, narrative design, environment art, programming
Lead Level Designer responsible for designing, prototyping, and polishing open world levels for a new IP, managing a team and collaborating with cross‑disciplinary partners.
Responsibilities
Lead and manage Level Design team to meet project objectives
Set clear goals and performance expectations
Collaborate with design leadership and artists to create unique spaces
Design, prototype, implement and polish in‑game spaces and content
Work within multi‑disciplinary teams to create open world locations
A Mid Level Mission Designer to work on the ever-expanding Persistent Universe, responsible for the creation, implementation, and upkeep of missions and events for players.
Responsibilities
Work with your lead to nail down details of a high-level design
Design, document and implement missions and gameplay systems under the guidance of senior team members
Work in various in-house tools including StarScript, a visual scripting editor, to create logic for missions, systems and events
Work closely with other disciplines to plan and sort out dependencies to guarantee deliveries on time
Actively seek feedback, iterate on your work and grow your craft within the team
Lead the technical development of real‑time digital twins, simulation environments and automated virtual systems for CETEC.
Compensation
£45,000 - £50,000 / year
Responsibilities
Design and develop real‑time digital twins of CETEC facilities, clean‑energy technologies and engineering systems using NVIDIA Omniverse, OpenUSD or comparable industrial platforms.
Create simulation‑ready environments from CAD, BIM, Revit, IFC, engineering drawings and point‑cloud data, building workflows to convert, optimise and manage assets, and reusable components and architectures that scale across facilities.
Implement physics, system states, equipment behaviour and engineering logic to model normal operation, faults, failures and abnormal scenarios, allowing configurations to be tested safely and supporting virtual commissioning of equipment and control strategies.
Develop automation and control logic, including control sequences and closed‑loop simulation, integrating PLCs, BMS, IoT and other industrial control technologies where appropriate.
Build interactive interfaces that let users change parameters, operate equipment and observe system responses in real time.
Requirements
Relevant degree, HND/HNC, apprenticeship or equivalent practical experience in engineering, computer science, simulation, games technology or built environment technology
Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
Compensation
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Responsibilities
Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
Provide in-depth documentation and regular written feedback on game development processes and delivered components.
Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
Requirements
Nice to have: demonstrated experience in game development
Nice to have: portfolio or verifiable published work
Nice to have: advanced proficiency with at least one major game engine
Nice to have: comfort with engine scripting languages
Nice to have: proven ability to identify and resolve gameplay issues
Join the Player 3C Team as the designer embedded with programmers and animators, working on how the game feels to play. You will design weapons, advanced driving, input mapping, and other Combat/3C features.
Locations (2)
Wrocław, Województwo dolnośląskie, Poland
Warsaw, Mazowieckie, Poland
Responsibilities
Design new weapons, advanced driving mechanics, input mapping and other Combat/3C features
Working daily with programmers and animators, speaking their language and keeping the feedback loop short
Writing feature specs, refining them with programmers, and adapting them as implementation reveals new constraints and opportunities
Contributing to implementation by providing clear guidelines, supporting the team along the way, and configuring, balancing and tuning your features in our proprietary engine and tools
Running deep benchmarks of comparable features in other games to ground your design decisions in evidence
Apply Godot skills to help train next-generation AI systems by designing and implementing advanced gameplay systems, mechanics, and features.
Compensation
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Responsibilities
Design and implement advanced gameplay systems, mechanics, and features using Godot engine
Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content
Provide in-depth documentation and regular written feedback on game development processes and delivered components
Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability
Identify, analyze, and resolve technical challenges, optimizing performance and user experience
Requirements
Nice to have: Demonstrated experience in game development
Nice to have: Portfolio or verifiable published work
Nice to have: Advanced proficiency with at least one major game engine
Nice to have: Comfort with engine scripting languages
Nice to have: Proven ability to identify and resolve gameplay issues