- Warsaw, Mazovia, Poland +1 more
- Hybrid
- Mid
A Producer to support Content Design and Environment Art teams in the development of a new IP, overseeing planning, execution, and delivery of large-scale game environments.
Locations (2)
- Warsaw, Mazovia, Poland
- Malmö, Skåne, Sweden
Responsibilities
- Partnering with the Content Director, Art Leads, and Production leadership to define, plan, and manage the Content Design and Environment roadmap.
- Translating the game’s environmental and spatial vision into structured deliverables and milestones for level designers and environment artists.
- Coordinating with cross-disciplinary leads (Tech Design, Lighting, Tech Art, VFX, and QA) to ensure technical, visual, and performance alignment.
- Overseeing daily and long-term scheduling, tracking asset iteration (white-box, layout, material passes, and final polish), and ensuring quality standards are achieved within established timelines.
- Managing workload distribution and resource planning across environment artists, level designers, and technical art support.
