Engineer to develop and improve GPU simulators for research, performance analysis, and architectural tuning within Apple’s Platform Architecture GPU Modeling team.
Locations (4)
Austin, Texas, United States
Cambridge, Massachusetts, United States
Cupertino, California, United States
San Diego, California, United States
Responsibilities
Create and maintain a high-performance C++ model of next-generation GPUs
Debug and code performance and functional GPU models
Implement modern hardware features such as machine learning, ray tracing, mesh shading
Ensure model accuracy and validate features against other models and RTL
Analyze data generated by models using tools like Tableau, pandas, Excel, matplotlib
Requirements
Bachelor’s degree
Nice to have: MS or PhD degree in related field
Nice to have: experience coding components such as processing cores, texturing units, caches, memory hierarchies