- San Francisco, California, United States +18 more
- Hybrid
- Full-time · Principal
- $121K–$215K per year
- 0+ years
Principal-level opportunity to shape the technical audio foundations of ambitious AA and AAA game projects, architecting, building, and optimizing scalable audio systems using Unreal Engine, Wwise, C++, Blueprints, and MetaSounds.
Locations (19)
- San Francisco, California, United States
- New York City, New York, United States
- Los Angeles, California, United States
- Seattle, Washington, United States
- Boston, Massachusetts, United States
