- Montreal, Quebec, Canada
- On-site
Create high-quality vegetation and organic assets for an ambitious AAA open-world project set in a contemporary real-life urban environment.
Responsibilities
- Translate Art Direction into vegetation and organic assets supporting natural environments and ecosystems.
- Create trees, plants, ground cover, and organic assets with attention to realism, scale, and variation.
- Ensure consistency and quality of vegetation assets within environments.
- Work within established vegetation pipelines and contribute to production efficiency.
- Support scalable workflows for ecosystem creation and large-scale content generation.
Requirements
- Nice to have: Unreal Engine pipelines
- Nice to have: procedural workflows
- Nice to have: Houdini
- Nice to have: ecosystem creation
- Nice to have: large-scale environments