- Austin, Texas, United States +3 more
- On-site
- Full-time · Senior
- 10+ years
Engineer to develop and improve GPU simulators for research, performance analysis, and architectural tuning within Apple’s Platform Architecture GPU Modeling team.
Locations (4)
- Austin, Texas, United States
- Cambridge, Massachusetts, United States
- Cupertino, California, United States
- San Diego, California, United States
Responsibilities
- Create and maintain a high-performance C++ model of next-generation GPUs
- Debug and code performance and functional GPU models
- Implement modern hardware features such as machine learning, ray tracing, mesh shading
