- Montreal, Quebec, Canada
- On-site
- Full-time · Mid
- 4+ years
Create rigs for characters and animated objects, refine skin-weights, work on cloth simulation, and physical objects. Improve character setups and game engine workflows to overcome technical challenges associated with creating animations for games.
Responsibilities
- Create rigs for characters and animated objects
- Refine skin-weights
- Work on cloth simulation and physical objects
- Improve character setups and game engine workflows
- Integrate characters into the game and maintain rigs for DCC and in-game
Requirements
- Nice to have: Python scripting
- Nice to have: Metahuman
- Nice to have: tool development for artists
- Nice to have: animation graph knowledge
- Nice to have: animation skills