- Warsaw, Mazovia, Poland
- Senior
- 3+ years
Design and implement AI for non-player characters in a AAA game, including behavior trees and animation integration.
Responsibilities
- Take ownership of design of combat and non-combat NPCs and their behaviors
- Write detailed and high-level documentation defining NPC behavior and requirements
- Implement AI using behavior trees
- Understand animation requirements and dependencies
- Work with in-house object-oriented scripting language, database and animation tools
Requirements
- Nice to have: experience with AAA project
- Nice to have: experience with multiple development engines
