Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
- Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
- Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
- Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
- Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game
- Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
- Nice to have: scripting languages
- Nice to have: math foundation
- Nice to have: systems design
- Nice to have: player psychology
- Nice to have: emerging industry trends