- Warsaw, Mazovia, Poland +1 more
- Hybrid
- Full-time · Senior
Collaborate with designers and artists to craft large-scale environments and playable landscapes using procedural tools, real-world data, and manual sculpting.
Locations (2)
- Warsaw, Mazovia, Poland
- Malmo, Skåne, Sweden
Responsibilities
- Contributing to the ideation of large spaces through research, written descriptions, and visual references
- Create and refine large-scale terrain using engine tools and external sculpting software, shaping mountains, valleys, cliffs and natural landforms that support gameplay and visual direction
- Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition
- Use procedural tools and LiDAR-based samples to build seamless landscapes while maintaining artistic control and cohesion
- Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and overall gameplay flow
