Contribute to next-generation, high-density quantum control platform by designing, implementing, and validating software components for ARM-based embedded architecture.
Compensation
(BS) $33.60 - $36.18
(MS) $41.14 - $44.31
Responsibilities
Design, implement, and validate software components that interface with processors, FPGAs, and data paths
Support evolution of existing software stack toward ARM-based embedded architecture
Provide hands‑on experience with embedded systems, hardware–software integration, and scalable software for advanced quantum control applications
Requirements
Pursuing BS/MS in Computer Engineering or Computer Science
Nice to have: academic exposure to quantum computing concepts
Lead the next-generation architecture of market data and execution platforms for systematic trading, focusing on low-latency C++ systems and high performance.
Compensation
base range of $225,000 to $300,000 plus annual discretionary variable remuneration
Responsibilities
Lead the development and global rollout of our Core market data platform used across multiple focus areas (Market data, Research engineering, Pricing, Strategies).
Design and implement high-performance components for market data ingestion, normalization, and distribution, as well as its usage for order execution and strategy infrastructure.
Develop tools and frameworks that enable quants and technical traders to build, tune, and deploy data-driven systematic pricing and trading strategies.
Own the full lifecycle of your components in a fast-paced, iterative environment: deploy, monitor, profile, and optimize your code in production.
Work closely with focus group engineers, quants, and technical traders to refine requirements, collect feedback, and iterate on the platform's design and implementation.
Developing rendering solutions and optimizations for Cyberpunk 2 to enable designers and artists to deliver visual vision using Unreal Engine 5.
Compensation
Estimated pay range for this position: $127,200 - $209,900 CAD annually
Responsibilities
Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
Work closely with other engineers and various content teams to develop new and innovative rendering solutions for a large-scale, open-world environment.
Help art teams bring vast amounts of unique characters and a vibrant cyberpunk world to life, pushing the boundaries of runtime graphical fidelity.
Optimize runtime performance and memory utilization across both CPU and GPU.
Requirements
Nice to have: Nanite
Nice to have: Lumen
Nice to have: Niagara
Nice to have: Groom strand system
Nice to have: real-time hardware based ray tracing
Lead the design and development of high-performance applications that orchestrate fleets of autonomous mobile robots within automated warehouse environments.
Compensation
The base range for this position in the posted location is $149,000.00 - $204,600.00 however, base pay offered may vary depending on job-related knowledge, skills, and experience.
Responsibilities
Design and develop real-time, high-performance software for managing fleets of mobile robots
Analyze fleet performance and contribute to projects aimed at improving key business metrics
Develop high-quality, robust software in a fast-paced, dynamic environment
Mentor junior engineers and lead technical efforts across projects
Identify and address root causes of software performance issues
Requirements
Bachelor’s degree in computer science, Electrical Engineering, Mechanical Engineering, Mathematics, or a related STEM field
Nice to have: exposure to robotic-related technologies such as path planning
Design and implement well-engineered, reliable, scalable and robust code to maintain and enhance gameplay experience; develop game code and extend AI code for a high-profile game; drive engineering principles and practices; work closely with QAs and other engineers; identify technical risks and apply AI solutions.
Responsibilities
Design and implement well-engineered, reliable, scalable and robust code to maintain and enhance gameplay experience
Develop game code and extend AI code for a high-profile game
Drive engineering principles and practices for your teams
Work closely with QAs and other engineers to contribute to a shared vision for captivating AI
Identify internal technical and developmental risks and obstacles and apply latest AI techniques and solutions