Join AMD’s CG-AIM team to develop and optimize AI inference software and runtimes for AMD platforms, improving performance, efficiency, and scalability.
Locations (2)
Austin, Texas, United States
Markham, Ontario, Canada
Responsibilities
Develop and optimize AI inference software and runtimes
Identify bottlenecks and improve latency, throughput, and memory efficiency
Integrate improvements and validate correctness and performance
Build benchmarks and automated regression tests
Requirements
Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field
Developing rendering solutions and optimizations for Cyberpunk 2 to enable designers and artists to deliver visual vision using Unreal Engine 5.
Compensation
Estimated pay range for this position: $127,200 - $209,900 CAD annually
Responsibilities
Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
Work closely with other engineers and various content teams to develop new and innovative rendering solutions for a large-scale, open-world environment.
Help art teams bring vast amounts of unique characters and a vibrant cyberpunk world to life, pushing the boundaries of runtime graphical fidelity.
Optimize runtime performance and memory utilization across both CPU and GPU.
Requirements
Nice to have: Nanite
Nice to have: Lumen
Nice to have: Niagara
Nice to have: Groom strand system
Nice to have: real-time hardware based ray tracing
Lead cross-team technical initiatives, drive consensus on architectural designs, mentor engineers, and deliver performance improvements for Unity platform on Android ecosystem.
Locations (2)
Montréal, Québec, Canada
United States
Compensation
Base Salary Range: We determine the base salary range for this role based on your primary work location: Zone A: CA$153,000 - CA$229,600 CAD gross Zone B: CA$165,400 - CA$248,000 CAD gross Zone A: $157,800 - $236,800 USD gross Zone B: $178,300 - $267,500 USD gross Zone C: $200,400 - $300,600 USD gross
Principal VFX Artist responsible for defining the visual identity of the next multiplayer game, overseeing overall quality, implementation, and technical direction of visual effects for gameplay and cinematics.
Locations (2)
Toronto, Ontario, Canada
Montréal, Québec, Canada
Compensation
L’échelle salariale pour ce poste se situe entre 120 000 $ et 170 000 $ par année.
Responsibilities
Assurer la qualité globale, l’implantation et la direction visuelle des VFX du projet, de la conception initiale jusqu’à leur intégration finale dans le jeu.
Concevoir, créer et maintenir des systèmes de particules de haute qualité ainsi que des effets visuels complexes à l’aide du système Niagara d’Unreal Engine.
Développer et intégrer des effets visuels pour le gameplay et les cinématiques afin d’améliorer la lisibilité du jeu, les rétroactions visuelles, l’atmosphère et la narration visuelle.
Écrire des scripts et développer des solutions techniques pour soutenir des systèmes et des flux de travail VFX complexes.
A Principal VFX Artist responsible for the overall quality, implementation, and technical direction of visual effects for a multiplayer game using Unreal Engine and Niagara.
Locations (2)
Toronto, Ontario, Canada
Montreal, Quebec, Canada
Compensation
The pay range for this role is $120,000 - $170,000 per year.
Responsibilities
Own the overall quality, implementation, and visual direction of VFX across the project
Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system
Develop and implement gameplay and cinematic VFX
Write scripts and technical solutions to support complex VFX systems and workflows
Work with Niagara Data Channels and other advanced Unreal Engine tools