- Montreal, Quebec, Canada
- Hybrid
- Full-time · Mid
- 4+ years
Technical Animator focused on rigging for characters and animated objects, skinning, cloth simulation, and physics within game engine workflows.
Responsibilities
- Creating rigs for characters and animated objects
- Skinning character meshes, animated props and interactive objects
- Setting up physics for cloth, accessories and props
- Integrating characters into the game and maintaining rigs for DCC tools
- Investigating and resolving animation bugs across tools, pipelines, and in-game setups
Requirements
- Nice to have: Python script
- Nice to have: Metahuman
- Nice to have: Animation graph knowledge
- Nice to have: Mocap
- Nice to have: Scripted events