Build and scale the backend of a high‑traffic gaming companion platform.
Compensation
Competitive compensation: USD-based pay with education, fitness, and team activity budgets.
Responsibilities
Build and maintain REST and GraphQL APIs in TypeScript (Fastify, Hono) for user profiles, subscriptions and game data, including authentication, rate limits and typed contracts.
Design schemas and write queries for PostgreSQL and MySQL (Prisma, Drizzle), including versioned game data, player builds and migrations on tables in live use.
Run ClickHouse analytics pipelines: request logs, materialized views, article and revenue metrics, and the queries behind dashboards.
Own the cache layers end to end: Redis-compatible stores, query caching, tag‑invalidated cache, HTTP headers and CDN purges.
Build and run scheduled jobs and queue consumers (NATS) for game data sync, leaderboards, Meilisearch indexing, sitemaps, Stripe webhooks, payouts and data‑deletion requests.
Build and scale the backend of a high-traffic gaming companion platform.
Compensation
Competitive compensation: USD-based pay with education, fitness, and team activity budgets.
Responsibilities
Build and maintain REST and GraphQL APIs in TypeScript (Fastify, Hono) for user profiles, subscriptions and game data, including authentication, rate limits and typed contracts.
Design schemas and write queries for PostgreSQL and MySQL (Prisma, Drizzle), including versioned game data, player builds and migrations on tables in live use.
Run ClickHouse analytics pipelines: request logs, materialized views, article and revenue metrics, and the queries behind dashboards.
Own the cache layers end to end: Redis-compatible stores, query caching, tag-invalidated cache, HTTP headers and CDN purges.
Build and run scheduled jobs and queue consumers (NATS) for game data sync, leaderboards, Meilisearch indexing, sitemaps, Stripe webhooks, payouts and data-deletion requests.
Build and scale the backend of a high‑traffic gaming companion platform.
Compensation
Competitive compensation: USD-based pay with education, fitness, and team activity budgets.
Responsibilities
Build and maintain REST and GraphQL APIs in TypeScript (Fastify, Hono) for user profiles, subscriptions and game data, including authentication, rate limits and typed contracts.
Design schemas and write queries for PostgreSQL and MySQL (Prisma, Drizzle), including versioned game data, player builds and migrations on tables in live use.
Run ClickHouse analytics pipelines: request logs, materialized views, article and revenue metrics, and the queries behind dashboards.
Own the cache layers end to end: Redis-compatible stores, query caching, tag-invalidated cache, HTTP headers and CDN purges.
Build and run scheduled jobs and queue consumers (NATS) for game data sync, leaderboards, Meilisearch indexing, sitemaps, Stripe webhooks, payouts and data-deletion requests.
Build and scale the backend of a high-traffic gaming companion platform.
Compensation
Competitive compensation: USD-based pay with education, fitness, and team activity budgets.
Responsibilities
Build and maintain REST and GraphQL APIs in TypeScript (Fastify, Hono) for user profiles, subscriptions and game data, including authentication, rate limits and typed contracts.
Design schemas and write queries for PostgreSQL and MySQL (Prisma, Drizzle), including versioned game data, player builds and migrations on tables in live use.
Run ClickHouse analytics pipelines: request logs, materialized views, article and revenue metrics, and the queries behind dashboards.
Own the cache layers end to end: Redis-compatible stores, query caching, tag-invalidated cache, HTTP headers and CDN purges.
Build and run scheduled jobs and queue consumers (NATS) for game data sync, leaderboards, Meilisearch indexing, sitemaps, Stripe webhooks, payouts and data-deletion requests.
Build and scale the backend of a high-traffic gaming companion platform.
Compensation
Competitive compensation: USD-based pay with education, fitness, and team activity budgets.
Responsibilities
Build and maintain REST and GraphQL APIs in TypeScript (Fastify, Hono) for user profiles, subscriptions and game data, including authentication, rate limits and typed contracts.
Design schemas and write queries for PostgreSQL and MySQL (Prisma, Drizzle), including versioned game data, player builds and migrations on tables in live use.
Run ClickHouse analytics pipelines: request logs, materialized views, article and revenue metrics, and the queries behind dashboards.
Own the cache layers end to end: Redis-compatible stores, query caching, tag-invalidated cache, HTTP headers and CDN purges.
Build and run scheduled jobs and queue consumers (NATS) for game data sync, leaderboards, Meilisearch indexing, sitemaps, Stripe webhooks, payouts and data-deletion requests.
Build and scale the backend of a high-traffic gaming companion platform.
Compensation
Competitive compensation: USD-based pay with education, fitness, and team activity budgets.
Responsibilities
Build and maintain REST and GraphQL APIs in TypeScript (Fastify, Hono) for user profiles, subscriptions and game data, including authentication, rate limits and typed contracts.
Design schemas and write queries for PostgreSQL and MySQL (Prisma, Drizzle), including versioned game data, player builds and migrations on tables in live use.
Run ClickHouse analytics pipelines: request logs, materialized views, article and revenue metrics, and the queries behind dashboards.
Own the cache layers end to end: Redis-compatible stores, query caching, tag-invalidated cache, HTTP headers and CDN purges.
Build and run scheduled jobs and queue consumers (NATS) for game data sync, leaderboards, Meilisearch indexing, sitemaps, Stripe webhooks, payouts and data-deletion requests.