- Vancouver, British Columbia, Canada
- On-site
- Full-time · Mid
- CA$105K–CA$143K per year
- 3+ years
Build and optimize audio runtime systems and workflows for EA SPORTS titles, collaborating with game and central teams to develop shared audio standards and pipelines.
Compensation
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
Responsibilities
- Build audio runtime systems with visual programming and other engine scripting languages
- Optimize and debug runtime audio data to work and fit within modern console limitations
- Collaborate with game and central teams on building company-spanning audio standards, pipelines and shared systems
- Support artists by understanding their needs and developing/improving their workflows
- Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the greater EA community
Requirements
- Nice to have: acoustics
- Nice to have: music production
- Nice to have: theory
- Nice to have: practical application