Own the definition, control, and management of external system interfaces across complex, multi segment architectures.
Develop, maintain, and baseline Interface Control Documents (ICDs), interface requirements, and associated models to ensure consistent, traceable implementation throughout the program lifecycle.
Engage with stakeholders to provide recurring status (e.g., weekly metrics, execution health, schedule adherence).
Produce high level and detailed technical artifacts such as interface diagrams, sequence/flow diagrams, data models, and API/interface contracts.
Work with mission partners to model and mature mission elements, operational concepts, interfaces, and execution plans.
Develop and evaluate spacecraft and mission architectures, concepts of operations (CONOPS), design reference missions, and operational scenarios.
Perform mission-level analyses and technical trade studies.
Assess spacecraft day-in-the-life operations and develop mission sequences for launch, commissioning, on-orbit operations, and contingency scenarios.
Collaborate across spacecraft, payload, guidance, navigation and control (GNC), software, communications, ground, and mission-operations teams to develop an integrated spacecraft and mission solution.
Work with mission partners to model and mature mission elements, operational concepts, interfaces, and execution plans.
A 6-month contract role for a Senior Mission Designer responsible for the design, implementation, and polish of open-world or linear missions.
Compensation
$70—$80 USD
Responsibilities
Responsible for the design, implementation, iteration, and polish of one or more open world or linear missions.
Works under the direction of a Mission Director and Game Director to adapt initial Creative Briefs into full missions.
Collaborates with a multi-disciplinary pod to create an initial creative pitch, build the full mission layout, and integrate combat, gameplay, and narrative.
Learns and uses internal proprietary tools for 3D layout work and technical scripting.
Drives quality and iteration on assigned work by gathering and responding to feedback proactively.
Lead the development of trajectory optimization, guidance, and control systems for K2’s high‑power satellites.
Compensation
Base salary range for this role is $120,000 - $200,000 + equity in the company
Responsibilities
Collaborate with other engineers to develop a novel high level vehicle mission plan
Develop novel algorithms for precise OD and station‑keeping of very large structures in earth orbit and beyond
Leverage one of the largest Hall Effect Thrusters ever manufactured, design the low thrust trajectory for the vehicle to reach MEO, GEO, Cis‑Lunar, and Mars
Develop simulation and modeling tools to support vehicle and GNC trade studies
Shape the future of the GNC team by recruiting, interviewing, and mentoring the engineers
Requirements
Master’s degree or higher in aerospace, electrical, or mechanical engineering, physics, or a related field
Nice to have: early‑stage spacecraft conceptual design
Nice to have: low‑thrust station‑keeping algorithm development
Lead technical authority for Space Missions portfolio, ensuring technical excellence, systems integrity, and mission success across multiple programs.
Compensation
$222,000 - $265,000/year
Responsibilities
Serve as senior technical authority across the Space Missions portfolio, ensuring technical integrity, rigor, and mission assurance.
Allocate time across programs to address the most complex, high-risk technical challenges, providing hands‑on technical leadership and independent technical judgment.
Drive systems thinking throughout the full spacecraft lifecycle, ensuring cohesive architecture, requirements flow down, interfaces, and verification closure.
Lead and participate in independent technical reviews, gate reviews, readiness assessments, anomaly and failure resolution efforts, and design decisions, bringing cross‑program insight and historical context.
Establish and uphold engineering principles, standards, and best practices across spacecraft, products, and disciplines.
Requirements
Bachelor’s degree in Aerospace Engineering, Systems Engineering, Electrical Engineering, Mechanical Engineering, or related field
Nice to have: Master’s degree or Ph.D. in Aerospace Engineering, Systems Engineering, or related technical discipline
Nice to have: Experience working across a spacecraft full program lifecycle
Create highly memorable missions that combine best-in-class storytelling with action gameplay for an all-new open world IP built in Unreal Engine 5.
Compensation
The base pay range for this position is $100,000 to $115,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. Certain roles may also be eligible for bonus and equity.
Responsibilities
Own implementation of engaging, diverse, innovative missions within a story-driven, open-world game.
Work with the Lead Mission Designer to develop best practices and robust solutions for faster iteration across the team.
Challenge the status quo and demonstrate understanding of where open-world mission design can change and where it’s already working.
Build brand new, innovative game systems for missions that can help define core features across the rest of the game.
Leverage the game's existing open-world systems and mechanics to create dynamic and unpredictable mission experiences that adapt to player choices and actions.