- San Francisco, California, United States +18 more
- Hybrid
- Full-time · Principal
- $121K–$215K per year
1–4 jobs· newest first

$121K–$215KHybrid · Full-time · Principal

Internship · Intern

On-site · Full-time · Lead
+10K new in the last hour
Principal-level opportunity to shape the technical audio foundations of ambitious AA and AAA game projects, architecting, building, and optimizing scalable audio systems using Unreal Engine, Wwise, C++, Blueprints, and MetaSounds.
Base salary by U.S. location: San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; and Washington, DC metropolitan areas: $164,000–$215,000 USD annually. Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL; Portland, OR; Raleigh–Durham, NC; Philadelphia, PA; Minneapolis–St. Paul, MN; Phoenix, AZ; and Salt Lake City, UT metropolitan areas: $143,000–$187,000 USD annually. All other U.S. locations: $121,000–$159,000 USD annually.
Audio Programmer
Support the development and optimization of AI-based methods for acoustic scene classification, spatial audio and related tasks.
A leadership role focused on driving AI Sound Effects and AI Sound Design across Meta, deintersecting creative sound design with emerging AI audio technology.