- Remote, United States
- Remote
- Full-time
- 3+ years
Create custom Unreal Engine tools to support studio workflows
Compensation
Competitive salaries and pay transparency
Responsibilities
- Craft tools that support other disciplines in efficient content creation, iteration and analysis
- Work with individual developers to build features that reduce manual effort and accelerate workflows
- Playtest regularly with the team to understand creative spaces
- Own the technical architecture and implementation of multiple tools and supporting systems
- Collaborate closely with audio, VFX and design stakeholders to understand needs of development pipelines
Requirements
- Nice to have: Multiplayer titles using Unreal Engine
- Nice to have: Ownership of significant tools ecosystem
- Nice to have: Profiling and optimizing gameplay, engine or infrastructure systems for large-scale content
