- Montreal, Quebec, Canada
- On-site
- Full-time · Mid
- 4+ years
1–2 jobs· newest first
On-site · Full-time · Mid
Hybrid · Full-time · Mid
+10K new in the last hour
Create rigs for characters and animated objects, refine skin-weights, work on cloth simulation, and physical objects. Improve character setups and game engine workflows to overcome technical challenges associated with creating animations for games.
Technical Animator focused on rigging for characters and animated objects, skinning, cloth simulation, and physics within game engine workflows.