A 6-month contract role for a Senior Mission Designer responsible for the design, implementation, and polish of open-world or linear missions.
Compensation
$70—$80 USD
Responsibilities
Responsible for the design, implementation, iteration, and polish of one or more open world or linear missions.
Works under the direction of a Mission Director and Game Director to adapt initial Creative Briefs into full missions.
Collaborates with a multi-disciplinary pod to create an initial creative pitch, build the full mission layout, and integrate combat, gameplay, and narrative.
Learns and uses internal proprietary tools for 3D layout work and technical scripting.
Drives quality and iteration on assigned work by gathering and responding to feedback proactively.
Principal Level Designer responsible for creating, implementing and bringing innovative ideas to the levels for AAA projects, acting as a subject matter expert for all things level design.
Locations (2)
Austin, Texas, United States
Toronto, Ontario, Canada
Responsibilities
Driving the development of intricate game levels for a high-profile AAA shooter
Ensure the convergence of levels and gameplay loops to eliminate friction for the player experience
Define and drive quality with regards to the flow of created game spaces
Collaborate with the development team to brainstorm creative ways to implement and showcase the game’s core mechanics through level design
Drive the design and creative process for game levels, working with other teams to create objectives, challenges, puzzles, and events that fit within game spaces
Requirements
Bachelor’s (BA) degree from an accredited four-year college or university or equivalent experience in design, game development, or architecture
A Producer to support Content Design and Environment Art teams in the development of a new IP, overseeing planning, execution, and delivery of large-scale game environments.
Locations (2)
Warsaw, Mazovia, Poland
Malmö, Skåne, Sweden
Responsibilities
Partnering with the Content Director, Art Leads, and Production leadership to define, plan, and manage the Content Design and Environment roadmap.
Translating the game’s environmental and spatial vision into structured deliverables and milestones for level designers and environment artists.
Coordinating with cross-disciplinary leads (Tech Design, Lighting, Tech Art, VFX, and QA) to ensure technical, visual, and performance alignment.
Overseeing daily and long-term scheduling, tracking asset iteration (white-box, layout, material passes, and final polish), and ensuring quality standards are achieved within established timelines.
Managing workload distribution and resource planning across environment artists, level designers, and technical art support.
Develop, implement and tune player-first level design experiences for AAA single-player games.
Compensation
The standard base pay range for this role is $149,400.00 - $193,400.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.
Responsibilities
Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver a world-class player experience
Research subject matter to ensure authentic experience
Lead Quest Designer responsible for managing a team of Quest Designers, aligning execution with project goals, and driving the delivery of engaging quest experiences for a new IP.
Responsibilities
Support new IP lore
Lead and manage Quest Design team
Set goals and performance expectations
Collaborate with narrative, level design and other departments
Act as primary point of contact for Quest Design
Requirements
Nice to have: AAA open world titles
Nice to have: Side or indie projects
Nice to have: Adjacent fields such as content design, narrative design, environment art, programming
Lead Level Designer responsible for designing, prototyping, and polishing open world levels for a new IP, managing a team and collaborating with cross‑disciplinary partners.
Responsibilities
Lead and manage Level Design team to meet project objectives
Set clear goals and performance expectations
Collaborate with design leadership and artists to create unique spaces
Design, prototype, implement and polish in‑game spaces and content
Work within multi‑disciplinary teams to create open world locations