As a Research Scientist Intern, you will help advance the state of the art through an ambitious research project. You will collaborate with researchers and engineers to develop new models, representations, datasets, and evaluation methods—with opportunities to publish your work and influence future products used by people around the world.
Responsibilities
Research, develop and prototype advanced technologies in the domain of 3D Generation, Computer Vision, Computer Graphics, using ML methods including diffusion models, LLMs, and Agentic RL
Deliver research results that are both publishable and have a direct impact on Reality Labs or Meta’s Family of Apps
Analyze the efficiency, accuracy, scalability, and stability of currently deployed technologies to identify opportunities for impact through novel research
Collaborate with team members throughout the lifetime of a project, from research to prototyping to deploying products
Requirements
PhD in computer science, electrical engineering, or related fields
Adjunct Faculty in the Graphic Design and Digital Arts and Design BS programs assist students in the understanding and development of design concepts and design applications.
Responsibilities
Create an environment of learning through effective teaching skills
Maintain student-centered focus
Stay current with relevant industry standards
Utilize a variety of teaching strategies and encourage active learning
Perform lectures for campus courses
Requirements
Master’s or Bachelor's degree in Graphic Design, Communications, Illustration, Fine Art, Web Design, Digital Arts & Design, Motion Graphics, Multimedia, Emerging Media, Commercial Art, Advertising, Digital Media, or related discipline from an accredited college or university
Lead technical architect and developer for AMD’s gaming and AI technologies, driving concept development, roadmap definition, and stakeholder engagement.
Responsibilities
Identify emerging opportunities across graphics, gaming, AI and related technologies
Develop and evaluate technical concepts, prototypes, benchmarks and proofs of concept
Help define technology roadmap for future PC and console gaming capabilities
Partner with customers, game studios, ISVs, developers and internal teams
Evaluate technology options and make recommendations
Research Engineer to join the ACT Character team, working at the intersection of research and engineering to bring cutting-edge AI and algorithmic capabilities into our character pipeline.
Responsibilities
Contribute to the ACT Character R&D team's work advancing the quality of real-time characters in Unreal Engine
Collaborate with researchers, artists, and engineers across the full character creation process (from scanning and performance capture to animation and rendering)
Identify points of friction in existing processes and develop techniques to automate and improve the art team's efficiency
Research and develop prototypes that solve hard problems in the space of digital characters
Stay current on the latest research in digital characters and adjacent fields to inform the team's direction
Requirements
MSc/Ph.D. in computer science, electrical engineering, or a related field
Research Scientist Intern focused on generative AI and 3D generation within Meta Reality Labs.
Responsibilities
Research, develop and prototype advanced technologies in the domain of 3D Generation, Computer Vision, Computer Graphics, using ML methods including diffusion models, LLMs, and Agentic RL.
Deliver research results that are both publishable and have a direct impact on Reality Labs or Meta’s Family of Apps.
Analyze the efficiency, accuracy, scalability, and stability of currently deployed technologies to identify opportunities for impact through novel research.
Collaborate with team members throughout the lifetime of a project, from research to prototyping to deploying products.
Requirements
PhD degree in computer science, electrical engineering, or related fields
Design work for electric and/or gas new construction, capital maintenance or system improvements, including project initiation, design preparation, cost estimates, and contracts.
Compensation
The compensation range for this position is provided in accordance with applicable laws and market practices. The final base salary offered may vary based on factors including, but not limited to, education, qualifications, certifications, experience, skills, seniority, geographic location, internal equity, performance, and business needs.
Responsibilities
Develop designs for new and expanded electric and/or gas utility service
Design systems based on rough sketches
Recognize and communicate design needs and errors
Translate code regulations or industry standards (IEEE, IEC, ANSI, etc.) into designs