Create sci‑fi VFX using CIG’s real‑time VFX Editor and collaborate with programmers and other art teams to deliver high‑quality effects for the Star Citizen universe.
Responsibilities
Create sci‑fi VFX using CIG’s real‑time VFX Editor
Use software packages such as 3DS Max, Houdini, Embergen and After Effects to generate texture and mesh assets for use with your real‑time effects
Optimize your effects to run efficiently in‑game whilst maintaining high visual quality
Work closely with VFX programmers to improve VFX technology and pipelines
Collaborate with other teams including Art, Design and Audio to help bring the Star Citizen universe to life
Lead VFX Artist responsible for guiding a team of VFX artists to create high-quality visual effects for AAA video games, particularly the Call of Duty franchise.
Compensation
In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual.
Responsibilities
Lead a team to craft and implement particle effects and systems
Prototype VFX systems, particle materials, and improve workflows
Spearhead VFX R&D efforts
Take high-level direction and guide team through day-to-day execution
Partner with artists, designers, and programmers to champion performance and quality
As a Principal VFX Artist you will be a driving creative and technical force within our team of artists and programmers, helping to define the visual language of real-time effects across a boundless sandbox universe.
Responsibilities
Own and drive the creation of ambitious sci-fi VFX using CIG’s real time VFX Editor, setting the quality benchmark for the team.
Leverage and champion best-practice use of software packages such as 3DS Max, Houdini, Embergen and After Effects to generate high-quality texture and mesh assets, helping to evolve team workflows and standards.
Lead on performance optimisation strategy, ensuring effects run efficiently in-game whilst pushing the boundaries of visual quality and fidelity.
Act as a key technical voice in shaping VFX technology and pipelines, partnering closely with our dedicated VFX programmers to identify and drive meaningful improvements.
Lead cross-disciplinary collaboration with Art, Design and Audio teams, acting as a senior creative partner to help realise the full vision of the Star Citizen universe.
Lead VFX Artist responsible for managing and mentoring a team of VFX artists, driving high-fidelity real-time VFX for a game, establishing pipelines, and collaborating with cross-functional teams.
Responsibilities
Manage and mentor a team of VFX artists
Drive high-fidelity real-time VFX for a game
Establish VFX pipeline and quality bar
Research and develop new workflows, tools, and emerging technologies
Prototype and evaluate new workflows and AI-assisted approaches
Lead individual contributor and discipline expert creating high‑quality real‑time VFX for a large‑scale interactive project.
Responsibilities
Create and implement high‑quality real‑time VFX for gameplay, environments, and characters in a large‑scale open world.
Explore and prototype generative AI workflows for VFX ideation, visual exploration, and the creation of effect source assets.
Evaluate AI‑generated outputs for visual quality, consistency, editability, and suitability for real‑time integration.
Partner with Technical Art and Engineering to combine generative AI, procedural systems, and automation into repeatable production workflows.
Compare experimental approaches with existing methods to determine where they improve iteration, reduce repetitive work, or support production at scale.
Design and produce in‑game visual effects for AAA action games, including realistic physical effects, animation integration, performance optimization, and documentation.
Design and produce visual effects for AAA action games, including realistic physical effects, animation integration, performance optimization, and documentation.
Principal VFX Artist responsible for defining the visual identity of the next multiplayer game, overseeing overall quality, implementation, and technical direction of visual effects for gameplay and cinematics.
Locations (2)
Toronto, Ontario, Canada
Montréal, Québec, Canada
Compensation
L’échelle salariale pour ce poste se situe entre 120 000 $ et 170 000 $ par année.
Responsibilities
Assurer la qualité globale, l’implantation et la direction visuelle des VFX du projet, de la conception initiale jusqu’à leur intégration finale dans le jeu.
Concevoir, créer et maintenir des systèmes de particules de haute qualité ainsi que des effets visuels complexes à l’aide du système Niagara d’Unreal Engine.
Développer et intégrer des effets visuels pour le gameplay et les cinématiques afin d’améliorer la lisibilité du jeu, les rétroactions visuelles, l’atmosphère et la narration visuelle.
Écrire des scripts et développer des solutions techniques pour soutenir des systèmes et des flux de travail VFX complexes.
A Principal VFX Artist responsible for the overall quality, implementation, and technical direction of visual effects for a multiplayer game using Unreal Engine and Niagara.
Locations (2)
Toronto, Ontario, Canada
Montreal, Quebec, Canada
Compensation
The pay range for this role is $120,000 - $170,000 per year.
Responsibilities
Own the overall quality, implementation, and visual direction of VFX across the project
Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system
Develop and implement gameplay and cinematic VFX
Write scripts and technical solutions to support complex VFX systems and workflows
Work with Niagara Data Channels and other advanced Unreal Engine tools