Design and lead UX for gameplay experiences, collaborating with UI artists, technical designers, engineers, and game designers to create player-first solutions.
Compensation
The pay range for this position in California at the start of employment is expected to be between $81,600 and $120,780 per Year.
Responsibilities
Guide conversations with cross-functional partners and take ownership of feature design against product specifications
Shepherd UX design efforts through leadership approvals, iteration cycles, and final implementation with support from Production and Leadership
Communicate the UX vision clearly by developing competitive analyses, persona designs, user journeys, wireframes, flow diagrams, and interactive prototypes
Ensure all designs are rigorously tested and validated, prioritizing usability, accessibility, and an exceptional player experience
Work seamlessly alongside engineering and UI art to ensure technical feasibility and flawless execution of the user experience
Lead software engineering for the Vehicle Realism Platform, building simulation tools and systems to enable realistic autonomous‑driving simulation across all hardware platforms.
Locations (2)
Mountain View, California, United States
San Francisco, California, United States
Compensation
$251,000—$310,000 USD
Responsibilities
Collaborate with onboard and research engineers to scale simulation and achieve critical Waymo milestones.
Monitor and improve the reproducibility, reliability, and usability of the Waymo simulator.
Design long‑term architectures to accommodate a growing number of internal customers and product requirements.
Bridge vehicle subsystems and simulation infrastructure to enhance overall robotic realism.
Partner closely with collaborators from Simulator, Eval, Hardware, and Onboard orgs, integrating the building blocks they provide and turning them into reliable, reproducible simulation solutions.
This role focuses on supporting as the Embedded QA for the teams in their tasks within our multiplayer online game, Star Citizen, and our story-driven single player epic Squadron 42.
Responsibilities
Support the teams by improving existing testing procedures and identifying requirements
Verify game features, systems, and tools daily and provide feedback for the team
Create, execute and maintain test cases on assigned projects as well as ad-hoc testing on focused areas
Act as point of contact and liaison for QA support
Compose regular progress updates and reports for leadership
Requirements
Nice to have: Passion for video games especially for sim/space games
Build, develop, and maintain scalable 3D simulation software for Digital Twin and Synthetic Data Generation applications.
Compensation
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 152,000 USD – 241,500 USD.
Responsibilities
Build, develop, and maintain scalable 3D simulation software for Digital Twin and Synthetic Data Generation applications.
Collaborate with multi-functional teams to build backend services and AI Agents to create end-to-end SDG solutions.
Implement scalable and resilient solutions for distributed computing environments.
Optimize the performance and reliability of cloud applications and services.
Develop user interfaces and frontend components as needed.
Requirements
Bachelor or higher degree in computer science, engineering, or equivalent experience
Nice to have: NVIDIA GPU technology
Nice to have: Omniverse programming
Nice to have: AI agents
Nice to have: content generation using LLM and Generative AI models