Senior Game Designer responsible for owning whole features and systems, turning creative direction into buildable designs, and helping establish design processes within the growing Cebu team.
Responsibilities
Design core gameplay systems, features, and content for the project “KOM”, from high-level vision to detailed spec
Balance and tune game systems and economies, using spreadsheets, playtests and data
Write and own design documentation that developers in Cebu and Munich can build from without extra back-and-forth
Work with developers to get ideas playable fast, test them, and drop what isn’t fun
Design the experience users interact with Pantograph's robots, focusing on making complex worlds intuitive and approachable through game design principles.
Responsibilities
Design the user experience from first setup to everyday use
Work with hardware, research, and software teams to prototype and finish products
Design controls, camera views, interactive 3D scenes, animation, and sound
Help carry Pantograph's visual identity through the product
Invent controls, feedback, and ways of teaching through interaction
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.
Compensation
(Remote Only) The hourly rate for this internship is USD $44.86
Responsibilities
Work on live operations and new content for one of the core gameplay expressions of League of Legends (Summoner’s Rift or ARAM: Mayhem)
Work on champion abilities, items, augments, or supporting game systems
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines
Work on the TFT Gameplay initiative, contributing directly to a set that will be released in 2027
Work on Traits, champions, champion abilities, or supporting systems such as the set mechanic
Requirements
Graduating in the 2026 or 2027 academic year studying Computer Science, Engineering, or Technology related field
This is an impactful design role at Respawn Entertainment, focused on creating innovative seasonal content and in-game activities that engage, surprise, and delight Apex Legends players.
Locations (3)
Los Angeles, California, United States
Vancouver, British Columbia, Canada
Madison, Wisconsin, United States
Compensation
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
Responsibilities
Collaborate with Designers, Engineers, and other creatives to develop the game vision and innovate on compelling seasonal content through novel gameplay mechanics
Prototype design ideas and iterate through playtesting and player feedback
Supporting a new intellectual property’s foundational lore
Leading and managing the Quest Design team to meet project objectives, quality standards, and production milestones
Setting clear goals and performance expectations aligned with the broader project vision
Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots
Acting as the primary point of contact for Quest Design within the project, communicating status, risks, and needs to senior leadership
Requirements
Nice to have: AAA Open World titles
Nice to have: Side or indie game development
Nice to have: Pen and paper, board, or trading card games
Align and collaborate within multi-disciplinary teams to develop gameplay features
Participate in technical audits of design content and help enforce healthy scripting standards
Ensure high quality releases through regular iteration, bug fixing, and tuning of features based on feedback from the game teams, user testing, and the broader player community