Fully remote senior engineering role to build and maintain studio-wide pipeline and artist-facing tools for film, games, and advertising production.
Locations (2)
Latin America
Europe
Responsibilities
Design, build, and maintain the studio's pipeline and artist-facing tools: launchers, publishers, loaders, review and notes tools, and the interfaces artists use daily.
Build the front-ends for those tools across our surfaces: web (TypeScript/JavaScript), Qt/PySide desktop UIs, and in-engine tools in Unreal.
Develop and maintain integrations with Maya, Unreal, and Nuke through their Python APIs, and with Perforce, on Windows.
Work within and extend our AYON-based pipeline.
Build AI-assisted features into the pipeline tooling.
As a Senior Compositor, you will play a key role in creating photorealistic, high-end visual content for PlayStation's marketing and brand campaigns, integrating CGI renders, matte paintings, photographic elements, and motion graphics into premium-quality still imagery and motion content.
Responsibilities
Integrate CGI renders, matte paintings, photographic assets, and motion graphic elements into cohesive final imagery.
Combine multiple render passes and source elements while maintaining realistic depth, perspective, lighting, reflections, and shadows.
Ensure all composited assets meet PlayStation’s premium visual standards across still and motion deliverables.
Maintain aesthetic continuity, colour balance, and photorealism across campaign assets and image sequences.
Collaborate with Creative Directors and 3D teams to preserve creative intent throughout the finishing process.
Lead motion design and animation for Saronic’s autonomous maritime technology, creating high-end 2D/3D graphics, UI motion, and storytelling assets across multiple channels.
Compensation
Competitive Salary: Industry-standard salaries with opportunities for performance-based bonuses
Responsibilities
Concept and create high-end 2D and 3D motion graphics, title sequences, kinetic typography, and animated explainers
Translate dense technical subject matter into clear, compelling animation
Design and animate UI and data-driven sequences, including HUDs, maps, telemetry, and interface walkthroughs
Integrate renders and CG assets from the 3D/Visualization team into finished motion pieces
Develop style frames, storyboards, and animatics to pitch and align on direction
Lead 3D modeling, texturing, lighting, rendering, animation, and real-time visualization for Saronic’s maritime platforms, collaborating across teams to produce high‑fidelity assets and interactive scenes.
Compensation
Competitive Salary: Industry-standard salaries with opportunities for performance-based bonuses
Responsibilities
Create 3D models and assets from CAD and concept art
Build UVs, textures, and PBR materials
Light, render, and develop look for stills, animations, and real‑time scenes
Animate vessels, mechanisms, and environments
Build interactive scenes in Unreal Engine or similar
El/la Artista Generalista de CG de Nivel Intermedio crea y entrega elementos de CG para distintas disciplinas, con especial atención al modelado de assets hard surface, el set dressing y la iluminación.
Locations (2)
Madrid, Madrid, Spain
Barcelona, Catalonia, Spain
Responsibilities
Crear y refinar assets hard surface según las necesidades del proyecto.
Realizar el set dressing de escenarios y entornos, cuidando la composición y la continuidad visual.
Iluminar y renderizar assets, escenarios y planos de acuerdo con los estándares de producción.
Integrar los elementos de CG en los flujos de trabajo de iluminación y colaborar con Composición para su integración en el plano final.
Ejecutar tareas de CG en distintas disciplinas con un nivel creciente de autonomía.
Requirements
Nice to have: Experiencia en distintos proyectos o estudios
Nice to have: Experiencia en renderizado y colaboración con equipos de Composición
Create high-end, photorealistic lighting and look development for automotive and product projects using Houdini, Maya, 3ds Max, V-Ray, and other 3D applications.
Locations (2)
Chennai, Tamil Nadu, India
Mumbai, Maharashtra, India
Responsibilities
Create high-quality, photorealistic lighting and look development for automotive and product projects.
Develop realistic shaders, materials, textures, and lighting setups.
Handle lighting and rendering workflows from setup to final delivery.
Demonstrate expertise in automotive lighting, including car paint, glass, chrome, reflections, and studio environments.
Work with Houdini for procedural workflows, simulations, and product animation where required.
Requirements
Degree or diploma in Animation, VFX, Computer Graphics, or a related field