The Staff Product Designer owns design quality across our consumer mobile app, the surface where the whole business happens: users client local restaurants and businesses, earn merchant-funded cashback and card-linked rewards, and create and watch video recommendations. The app is adding features faster than a small, senior design team can hold the craft bar on every flow. This role exists to close that gap: turn ambiguous problems into clear, well-crafted experiences, back every decision with evidence and rationale, and make sure what ships matches what was designed.
Locations (2)
Long Beach, California, United States
Long Beach, New York, United States
Responsibilities
Own end-to-end product design for mobile app
Turn ambiguous requirements into clear problem statements
Design end-to-end user flows and high-fidelity screens for iOS and Android
Make sound design calls with incomplete information
Partner closely with Product Managers, Engineers, Marketers and fellow designers
Requirements
Bachelor's degree in Design, Human-Computer Interaction, Visual Communications or a related field, or equivalent professional experience
Design end-to-end UX/UI features across web and mobile platforms, collaborate with product managers, engineers, data analysts and cross-functional teams, evolve design system, create user flows, wireframes and motion-driven interactive prototypes.
Responsibilities
Design end-to-end UX/UI features across web and mobile platforms.
Collaborate closely with product managers, engineers, data analysts and cross-functional teams to align user feedback and business needs into practical solutions.
Evolve our design system while ensuring brand consistency across platforms.
Create user flows, wireframes and motion-driven interactive prototypes that bring soul and delight to everyday interactions.
Requirements
Degree in Digital Design or Graphic Design or Computer Science or HCI psychology
Responsible for coding and engineering UI menus and widgets throughout the Call of Duty user experience using model-view architectural patterns, Lua scripting, and C++.
Responsibilities
Developing, modifying, and debugging UI software in Lua and C/C++.
Building functional User Interfaces using proprietary UI editors.
Deploying, evaluating performance, optimizing and testing UI software on PC and console platforms.
Working closely with other UIX disciplines as well as designers and other engineers to create an exceptional overall user experience.
Collaborating with other departments such as Production, Art, Audio, QA, etc.