Provide instruction to undergraduate students in the Faculty of Business and IT, develop and teach a course on Games User Research using technology-enhanced learning.
Responsibilities
Develop and teach a theoretically, methodologically sophisticated course
Deliver the course using technology-enhanced learning
Prepare, deliver and grade all course material and assignments
Be available for consultation with students during and after the course
Requirements
Bachelor's degree in a game development program or computer science program or software engineering program AND at least two years of industry experience related to user research for interactive media
College diploma in a game development program or computer science program AND at least five years of industry experience related to user research for interactive media
Bachelor's degree in a game development program or computer science program AND documented evidence of having taught this course or its equivalent at the university level within the past three years
Master's or PhD in a degree directly related to game development and interactive media
Nice to have: Experience in the user study design, execution, and analysis of user studies
Product Manager to define and deliver digital products for New Yorkers.
Responsibilities
Define and deliver digital products
Synthesize research, analytics and best practices to solve problems
Create roadmaps that outline direction and timing for product development
Manage the software product's lifecycle from conception to launch
Synthesize research, analytics and desk research to understand user problems
Requirements
Bachelor's degree in computer science, engineering, human computer interaction, interactive media, digital and graphics design, data visualization, communication or a related field
Associate degree in computer science, engineering, human computer interaction, interactive media, digital and graphics design, data visualization, communication or a related field
Design and deliver a project‑based Career and Technical Education program in gaming and multimedia for high school students.
Responsibilities
Design, implement, and deliver a rigorous, project‑based curriculum covering game design and development, digital storytelling, graphic design, animation, audio/video production, 3D modeling, interactive media, coding, and emerging technologies.
Cultivate a hands‑on classroom environment focused on problem‑solving, collaboration, critical thinking, and technical mastery.
Differentiate instruction to meet the diverse learning needs, abilities, and interests of all students.
Assess student technical skill acquisition, project outcomes, and professional competencies using industry‑aligned rubrics and performance‑based measures.
Connect classroom learning to industry practices, emerging technology trends, and post‑secondary/career pathways.
Full‑time, tenure‑track faculty position at the rank of Assistant or Associate Professor in Immersive Healthcare Experiences
Compensation
Salary range is $75,000-135,000 per year, as dictated by rank and discipline/field
Responsibilities
Establish and sustain an independent and externally funded research program focused on immersive healthcare experiences
Conduct innovative research and/or creative scholarship related to immersive environments, healthcare operations, digital health, simulation, patient engagement, workforce training, human factors, clinical workflow design, or healthcare systems innovation
Collaborate across disciplines including healthcare, engineering, architecture, design, computer science, media arts, public health, and operations
Disseminate scholarly and creative work through peer‑reviewed publications, exhibitions, performances, digital products, and national/international presentations
Build partnerships with healthcare systems, industry, community organizations, and research collaborators
Requirements
Master’s degree (MArch, MFA, or MDes) in a relevant field such as Architecture, Design, Digital Media, Experience/Experiential Design, Human‑Computer Interaction, or related discipline by the appointment start date
Doctoral degree in allied field such as Architecture, Design, Digital Media, Experience/Experiential Design, or Human‑Computer Interaction (preferred)