Develop and validate a computational framework to predict brain network responses to stimulation, combining latent-state estimation, dynamic causal modelling and network control theory.
Compensation
A gross monthly salary between €3706,00 and €5760,00 (based on full-time employment of 38 hours per week). 8% holiday allowance and an 8.3% year-end bonus.
Responsibilities
Develop and validate computational framework
Design methods combining latent-state estimation, DCM and network control theory
Test methods in simulations
Apply framework to EEG–tACS and SEEG datasets
Publish in peer‑reviewed journals
Requirements
PhD in computational neuroscience or biomedical engineering or related field
Seeking a senior software development engineer to develop key features for the autonomous driving platform, focusing on Trajectory planning and Motion Planning.
Compensation
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 184,000 USD – 287,500 USD for Level 4; and 224,000 USD – 356,500 USD for Level 5.
Responsibilities
Lead the entire feature lifecycle, driving motion planning solutions from initial design through to full productization and deployment.
Model L2, L3, and L4 vehicle behaviors and driving modes by formulating them as optimal-control problems.
Integrate perception, prediction data, and user-comfort preferences through deep collaboration with prediction and behavior planning teams.
Enhance driving behavior and support overall product quality by engaging in continuous issue triage alongside product and user-experience engineers.
Improve optimization solver performance using instruction parallelization and memory optimization techniques.
Requirements
Computer Science
Computer Engineering
Nice to have: Autonomous Driving industry
Nice to have: constrained optimization-based trajectory generation
The Senior Perception Software Engineer owns key components of Cyngn’s autonomy perception stack, leading the design, development, and deployment of object detection, tracking, and sensor fusion algorithms.
Responsibilities
Lead the design, implementation, and deployment of object detection, tracking, and sensor fusion algorithms for autonomous vehicles, from research through production.
Own the architecture and technical direction of assigned perception subsystems, making sound trade-offs among accuracy, latency, compute, and robustness.
Define perception performance metrics and evaluation frameworks, and drive the tooling and infrastructure for continuous testing, performance validation, and system diagnostics.
Build and curate ground-truth and regression datasets that enable automated backtesting of perception changes.
Lead testing and deployment of production software in simulation environments and on production vehicles, driving root-cause analysis and resolution of perception failures.
Seeking a Software Engineer to join the TEM Semiconductor value stream, driving the development of innovative 4D-STEM and Image Processing solutions for semiconductor metrology workflows. The role involves high-performance software development in Python, C#, and Rust.
Responsibilities
Design, develop, test, and maintain robust, scalable, and high-performance software solutions for advanced 4D-STEM applications.
Develop image-processing software and libraries to support advanced microscopy and metrology applications.
Develop scientific and computational software using Python, contributing to data acquisition, processing, analysis, and visualization workflows.
Write and maintain high-quality unit tests, integration tests, and system-level component tests to ensure software reliability and performance.
Participate in code reviews, promoting software quality, maintainability, and adherence to engineering best practices.
Gameplay Engineering Intern embedded into core engine and gameplay team, writing production C++ code, debugging, optimizing, and collaborating with designers and animators.
Compensation
The standard base pay range for this role is $38,745.00 - $81,990.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada.
Responsibilities
Write clean, efficient C++ code for core player-facing features
Debug complex systems and optimize game code
Collaborate with designers and animators to expose low-level framework parameters
Participate in code reviews with senior engineers
Maintain architectural integrity across the development team
Requirements
Currently enrolled in a post-secondary or graduate program