The Director, Broadcast Engineering is responsible for leading the strategy, operation, modernization, and reliability of mission-critical broadcast engineering systems that support live production, studio operations, transmission, post-production, digital media, and multi-platform content delivery.
Compensation
$190,000—$235,000 USD
Responsibilities
Lead, manage, mentor, and develop a multidisciplinary broadcast engineering team
Oversee the design, deployment, maintenance, and lifecycle management of studios, control rooms, routing, intercom, audio, video, replay, graphics, monitoring, transmission, post-production, and media asset systems
Lead the transition from traditional SDI and hardware-centric workflows toward IP-based, software-defined, virtualized, and cloud-connected media infrastructure
Lead capital and operational engineering projects from concept through design, procurement, implementation, testing, training, handoff, and ongoing support
Provide senior technical leadership during live events, critical outages, major launches, and high-priority production support scenarios
Requirements
Bachelor’s degree in electrical engineering, broadcast engineering, computer science, information technology, media technology, or a related discipline
Drive the distribution and success of d&b audiotechnik products throughout Great Britain and Ireland by designing professional audio systems, providing technical support, and working closely with customers.
Responsibilities
Build and maintain strong relationships with consultants, designers, creative agencies, partners, customers and key end users across the UK and Ireland
Support the growth of d&b's market position in existing and emerging sectors by identifying opportunities, industry trends and customer requirements
Act as a trusted technical advisor, guiding customers and stakeholders through project development
Provide technical support for the integration, operation and optimization of d&b audiotechnik products and applications
Create and deliver product demonstrations, technical presentations and customer training sessions
Requirements
Qualification in Audio Engineering, Acoustics or a related discipline
Nice to have: Established network within the professional audio industry
Design, deploy, operate, and maintain end‑to‑end AV and broadcast solutions supporting virtual, hybrid, and in‑person employee events across Software Engineering (SWE).
Responsibilities
Design, deploy, operate, and maintain end‑to‑end AV and broadcast solutions supporting virtual, hybrid, and in‑person employee events across Software Engineering (SWE)
Drive technical planning, run‑of‑show execution, and live event management in close partnership with internal teams, executive leadership, and external vendor partners
Oversee event logistics from concept to completion, including venue/room requirements, equipment logistics/routing, schedules, and real‑time issue resolution
Leverage modern tools and AI‑driven workflows to continuously improve operational efficiency and elevate the overall employee experience
Develop and contribute to standard operating procedures, documentation, and training materials to scale production capabilities
Requirements
Bachelor's degree or equivalent experience in event production in a corporate environment
Audio Artist bridging creative and engineering worlds to produce world‑class audio content for Sphere experiences, residencies and brand events.
Compensation
$134,000—$235,000 USD
Responsibilities
Support audio mixing, spatialization, and playback activities for content produced for Sphere live residencies, Sphere Experiences and brand events.
Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere.
Provide technical and creative support to the Sphere sound production department.
Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations.
Create and then concisely explain to show design and production teams Sphere’s audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment‑by‑moment creative intent of productions in development.
Take full ownership of the embedded audio software pipeline from raw multi-channel microphone capture up to the final speaker output, designing and optimizing embedded software architectures for video devices.
Locations (2)
Taipei, Taipei City, Taiwan
Austin, Texas, United States
Responsibilities
Design and develop innovative firmware for Android- and/or Linux-based video conferencing devices.
Partner closely with Taiwan ODMs and global product stakeholders to support technical execution, issue resolution, new product development, and successful product delivery.
Implement, tune, and optimize advanced audio processing algorithms, including Acoustic Echo Cancellation (AEC), multi-microphone beamforming, Sound Localization (SSL), noise suppression, dereverberation, and Automatic Gain Control (AGC).
Design and manage low-latency embedded audio pipelines to cleanly handle multi-channel inputs and synchronized outputs.
Collaborate with the Austin onsite hardware team to calibrate software processing parameters based on actual physical transducer responses.
Develop Android/Linux-based embedded software for Poly Video devices, focusing on the audio software pipeline.
Responsibilities
Design and develop innovative firmware for Android- and/or Linux-based video conferencing devices.
Partner closely with Taiwan ODMs and global product stakeholders to support technical execution, issue resolution, new product development, and successful product delivery.
Algorithm Optimization & Tuning: Implement, tune, and optimize advanced audio processing algorithms, including Acoustic Echo Cancellation (AEC), multi-microphone beamforming, Sound Source Localization (SSL), noise suppression, dereverberation, and Automatic Gain Control (AGC).
Multi-Channel Audio Architecture: Design and manage low-latency embedded audio pipelines to cleanly handle multi-channel inputs and synchronized outputs.
Hardware-Software Co-Design: Collaborate intensely with the Austin onsite hardware team to calibrate software processing parameters.