Les Directeurs Techniques (TD) participent à la conception, au développement, à l’optimisation et au maintien du pipeline et des outils de production.
Responsibilities
Collaborer avec les Superviseurs de département et le Directeur d’animation pour créer des outils et optimisations
Intégrer des services ou des outils au pipeline en écrivant des plugins et extensions PYTHON et/ou C++ pour supporter et améliorer les performances des foules
Écrire la documentation sur les outils et les codes développés
Respecter l’échéancier et les quotas de production communiqués par l’équipe de Coordination et le Superviseur
Exécuter les corrections demandées en faisant preuve d’esprit d’analyse
Les Directeurs Techniques (TD) participent à la conception, au développement, à l’optimisation et au maintien du pipeline et des outils de production.
Responsibilities
Collaborer avec les Superviseurs de département et le Directeur d’animation pour créer des outils et optimisations
Intégrer des services ou des outils au pipeline en écrivant des plugins et extensions PYTHON et/ou C++ pour supporter et améliorer les performances des foules
Écrire la documentation sur les outils et les codes développés
Respecter l’échéancier et les quotas de production communiqués par l’équipe de Coordination et le Superviseur
Exécuter les corrections demandées en faisant preuve d’esprit d’analyse
Swaybox Studios is seeking a creative and technically minded Look Development Artist with a specialty in Technical Art to join our team. This role sits at the intersection of art and technology, focusing on developing tools, workflows, and technical solutions that help our artists work more efficiently and creatively.
Responsibilities
Develop and maintain artist-facing tools that support the creation, iteration, and refinement of characters, environments, and other visual assets.
Design technical solutions that streamline repetitive tasks, improve efficiency, and allow artists to focus on creative work.
Collaborate with the Look Development team to identify workflow challenges and develop practical solutions.
Build scripts, utilities, and tools that connect and support workflows across multiple digital content creation applications.
Support the creation, development, and refinement of environments within Unreal Engine.
Seeking a talented and versatile Look Development Artist with a specialty in Modeling & Texturing to join the team, focusing on creating and refining characters, environments, and other digital assets that define the visual identity of the film.
Responsibilities
Create, develop, and refine high-quality 3D characters, environments, props, and other assets that support the visual direction of the film.
Take ownership of digital assets, bringing them from initial concepts or source materials through screen-ready completion.
Ingest, process, and refine 3D scan data, CAD files, and other existing geometry for use in the production pipeline.
Build custom assets from scratch as needed, balancing artistic quality with technical requirements.
Work closely with the Look Development team to explore shape language, form, composition, and surface characteristics.
The Houdini Lighting & Look Development TD is in charge of creating real-world lighting environments and asset surface qualities that are both creative and physically plausible.
Responsibilities
CG scene assembly including the correct assets from applicable departments
Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
Creating lighting and/or working with current set ups
Troubleshooting rendering needs and efficiencies within Arnold Render
Staying true to provided reference from onset supervision or our VFX / CG Supervisors
Requirements
Nice to have: Effects elements and volume rendering
Senior Pipeline Engineer responsible for designing, building, and maintaining studio pipeline and artist-facing tools across web, desktop, and in-engine interfaces, integrating with Maya, Unreal, Nuke, and Perforce, and developing AI-assisted features.
Responsibilities
Design, build, and maintain the studio's pipeline and artist-facing tools
Build front-ends for tools across web, Qt/PySide desktop UIs, and in-engine tools in Unreal
Develop and maintain integrations with Maya, Unreal, and Nuke through their Python APIs, and with Perforce on Windows
Work within and extend the AYON-based pipeline
Build AI-assisted features into the pipeline tooling
Requirements
Nice to have: VFX pipeline experience
Nice to have: animation pipeline experience
Nice to have: virtual-production pipeline experience
Skilled FX Houdini Artist to join the dynamic team, focusing on creating stunning simulations and effects using Houdini software for high-quality visual effects production.
Responsibilities
Creates a wide variety of realistic effects, including but not limited to destruction, smoke, fire, water etc
Can create assets of various FX elements to be used by the FX team
Works under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy
Works with the FX team to produce various elements using presets and templates and to expand and improve upon these templates
Revises simulations based on client and supervisor feedback in a timely manner