The Environment TD is responsible for creating high-end 3D environments for shots and sequences. The role balances technical and artistic demands and helps set the standard for environment creation and layout workflows.
Locations (2)
London, England, United Kingdom
Paris, Île-de-France, France
Responsibilities
Build detailed, shot-ready environments using modular and custom elements
Manage large-scale scenes for use in lookdev and lighting
Ensure environments are clean, efficient, and fit into studio pipeline requirements
Resolve scene integration issues with layout, lighting, and comp
Maintain realism, composition, and scale accuracy in all environments
Internship opportunity for students to work as a Technical Artist in game development, contributing to content creation pipelines and tool sets.
Locations (2)
Middleton, Wisconsin, United States
Playa Vista, California, United States
Compensation
In the U.S., the standard base pay range for this role is $20.00 - $50.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations.
Responsibilities
Utilize creative problem-solving across technical solutions
Collaborate with artists and engineers to improve pipelines and tool sets
Execute on feedback and critique process
Manage time effectively and contribute to team tasks
Requirements
Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, supplemental life & disability, legal service, ID protection, rental insurance