CD PROJEKT RED is looking for a Senior Cinematic Designer to join our Boston team and help shape the cinematic storytelling in Cyberpunk 2, the follow-up to Cyberpunk 2077.
Compensation
Estimated pay range for this position: $118,800 - $196,000 USD annually
Responsibilities
Create dynamic, in-game cinematic sequences that merge storytelling with gameplay, maintaining player immersion and agency.
Implement scenes with a focus on character staging, lighting, and composition that enhance the emotional and visual impact of each moment.
Use Unreal Engine’s Sequencer and proprietary visual scripting tools to build and iterate on non-linear cinematic scenes.
Craft expressive facial performances by combining facial animation libraries with custom animation work to deliver believable, emotionally resonant interactions.
Collaborate closely with writers, cinematic designers, animators, quest, and gameplay teams to ensure seamless integration between narrative and interactive elements.
Company-paid medical healthcare (dental, vision, and mental)
Free mental health support
Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year
401K with employer matching
Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more
Internship opportunity for students to work as a Technical Artist in game development, contributing to content creation pipelines and tool sets.
Locations (2)
Middleton, Wisconsin, United States
Playa Vista, California, United States
Compensation
In the U.S., the standard base pay range for this role is $20.00 - $50.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations.
Responsibilities
Utilize creative problem-solving across technical solutions
Collaborate with artists and engineers to improve pipelines and tool sets
Execute on feedback and critique process
Manage time effectively and contribute to team tasks
Requirements
Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program
Responsible for developing and supporting technical workflows, pipeline integrations and tools for motion capture data to production-ready Motion Edit shots.
Responsibilities
Develop and maintain workflows for constructing Motion Edit shots
Ensure shot-building processes are reliable, repeatable and scalable
Reduce unnecessary manual setup and technical overhead for artists
Develop tools supporting Motion Edit workflows for individual shots and crowd work
Identify repetitive or error-prone processes suitable for automation
Responsible for preparation, supervision and execution of motion capture shoots, coordinating with production and technical teams to ensure high‑quality data.
Locations (2)
United Kingdom
India
Responsibilities
Plan and coordinate motion capture shoots
Prepare sequences, layout, props and assets
Supervise recording and identify quality issues
Collaborate with Global Motion Capture Producer and Production
Improve shoot sequencing and maintain recording plans
Lead Animator supervising a team to create and implement top-tier animation for real-time gameplay systems, ensuring production goals are met and animation quality meets AAA standards.
Responsibilities
Supervise a team of animators
Create and deliver exceptional NPC and player animations
Provide direction, feedback, and mentorship
Ensure production goals are met
Design, construct, document, and uphold pipeline procedures
Requirements
Nice to have: Experience with Unreal 5
Nice to have: Experience creating scripted events and cutscenes
Nice to have: Experience in developing first‑person and third‑person gameplay systems
Nice to have: Understanding of animation‑graph techniques
Nice to have: Experience with locomotion, occupation, conversation and traversal systems
Create rigs for characters and animated objects, refine skin-weights, work on cloth simulation, and physical objects. Improve character setups and game engine workflows to overcome technical challenges associated with creating animations for games.
Responsibilities
Create rigs for characters and animated objects
Refine skin-weights
Work on cloth simulation and physical objects
Improve character setups and game engine workflows
Integrate characters into the game and maintain rigs for DCC and in-game
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, supplemental life & disability, legal service, ID protection, rental insurance