Fabricate and maintain physical anatomical models using a variety of molding, casting, and painting techniques
Design and fabricate mounting solutions and fixtures for data collection efforts
Operate 3D scanning equipment (Artec Spider), post-process 3D scanned data, and prep assets for fabrication (Utilizing Zbrush, Blender, MClient or similar 3D package and FDM/SLA 3D printers)
Operate within secure lab environments in compliance with physical security protocols, and manage source data and ICF expirations
Lead and deliver complex CG shot work across multiple disciplines, build reusable CG setups, apply AI tools, support team in India, mentor junior artists.
Responsibilities
Lead and deliver complex CG shot work across multiple disciplines
Build and test reusable CG setups, tools and templates
Document workflows and support handover to team in India
Apply AI tools to improve CG workflows
Test results for quality and consistency
Requirements
Nice to have: Experience leading a sequence or a small team
Nice to have: Experience rolling out workflows across studios
Nice to have: Contributions to production R&D or internal tool development
Fabricate and maintain physical anatomical models using a variety of molding, casting, and painting techniques.
Design and fabricate mounting solutions and fixtures for data collection efforts.
Operate 3D scanning equipment (Artec Spider), post-process 3D scanned data, and prep assets for fabrication (Utilizing Zbrush, Blender, MClient or similar 3D package and FDM/SLA 3D printers)
Operate within secure lab environments in compliance with physical security protocols, and manage source data and ICF expirations.
Senior 3D Character Artist responsible for designing, modeling, texturing, and optimizing high-quality character models for mobile and AAA console games.
Responsibilities
Design and create high-quality character models
Ensure model representation matches concept design
Communicate with team and provide detailed feedback
Senior Technical Character Artist responsible for creating and maintaining realistic human characters for VR training simulators, bridging art and technology within Axon’s VR team.
Compensation
Base Pay Range $104,250—$166,800 USD
Responsibilities
Create realistic human characters from concept to engine-ready assets
Own and evolve MetaHuman-based character creation pipeline
Build and maintain parametric clothing workflows, including Chaos Cloth setup
Skin and weight-paint characters, build corrective blendshapes
Author materials and shaders via node graphs or code
Requirements
Nice to have: Unity experience
Nice to have: VR or mobile VR experience
Nice to have: Unreal Engine experience
Nice to have: Skinning and weight-painting expertise