- Remote, United States +1 more
- Remote
- Principal
- 12+ years
Principal Level Designer responsible for creating, implementing and bringing innovative ideas to the levels for AAA projects, acting as a subject matter expert for all things level design.
Locations (2)
- Austin, Texas, United States
- Toronto, Ontario, Canada
Responsibilities
- Driving the development of intricate game levels for a high-profile AAA shooter
- Ensure the convergence of levels and gameplay loops to eliminate friction for the player experience
- Define and drive quality with regards to the flow of created game spaces
- Collaborate with the development team to brainstorm creative ways to implement and showcase the game’s core mechanics through level design
- Drive the design and creative process for game levels, working with other teams to create objectives, challenges, puzzles, and events that fit within game spaces
Requirements
- Bachelor’s (BA) degree from an accredited four-year college or university or equivalent experience in design, game development, or architecture
- Nice to have: Unreal Engine
- Nice to have: Developing for modern consoles




