Senior Editor responsible for creative concepting, offline and online editing, graphic design, animation, sound design, and research/testing of new tools for GBH’s media projects.
Locations (2)
Boston, Massachusetts, United States
Brighton, Massachusetts, United States
Compensation
Salary Range
$54.14 - $63.46
Responsibilities
Produce and edit promos, trailers, sizzles, digital shorts, and social media clips
Perform in-depth research into available tools for microdrama production
Research and test tools (AI, graphics, sound design) to optimize efficiency for editors on team
Produce and edit micro dramas as assigned, from creative concepting, through offline, to full sound design, animation, and online editing
Advise other Senior Editors on tools, creative editing, sound design and audio mixing, graphics, animation, visual effects creation, and technical troubleshooting
Create, edit, and publish short‑form content for Picnic’s employer branding across LinkedIn and Instagram.
Compensation
You’ll receive a gross hourly wage of €16,75 (incl. holiday pay) along with a laptop to support your work. Travel costs can also be reimbursed, depending on your location.
Responsibilities
Own employer branding organic social content from ideation to publication
Pitch bold ideas and direct colleagues on camera
Shoot mobile‑first and camera footage
Edit clips with Adobe Suite and CapCut
Ensure visual consistency and brand alignment
Requirements
Bachelor’s or Master’s in Media, Film, Communication, Design, or a related creative field
A leadership role focused on driving AI Sound Effects and AI Sound Design across Meta, deintersecting creative sound design with emerging AI audio technology.
Responsibilities
Manage and drive projects to completion across all phases of AI sound design, production, implementation, deployment, and ongoing quality control support
Define quality standards, creative direction, and technical requirements for generative audio outputs for sound effects, including integration with AI agent workflows
Develop evaluation frameworks for AI-generated audio quality, coherence, and expressiveness
Collaborate with cross-functional Engineering, Research, and Product teams to shape AI audio features and tooling
Partner with AI Audio team leadership to bring sound design perspective to strategic direction and creative decisions
Manage the daily general, artistic, and acrobatic operations of performers and the artistic team
Plan, prepare, and oversee training sessions, rehearsals, special events, and Tapis Rouge
Ensure the show consistently meets and maintains high quality standards across artistic and acrobatic performance, staging, choreography, costumes, makeup, lighting, and sound design
Implement artistic, acrobatic, and technical adjustments when requested
Organize the integration of new performers and those returning after medical rehabilitation
Requirements
College-level diploma in drama, dance, acrobatics, or a related artistic or production field
The Content Creator orchestrates the end-to-end creation and dissemination of visual narratives highlighting the firm's projects, services, and corporate identity.
Responsibilities
Conceptualize, film, and edit premium video productions that feature construction projects, architectural concepts, on-site operations, and finished structures.
Generate dynamic short-form video content, including reels and promotional clips, optimized for platforms such as Instagram, Facebook, TikTok, YouTube, and LinkedIn.
Create professional visual assets, including flyers, banners, brochures, and presentation decks, ensuring strict adherence to brand guidelines.
Document high-resolution imagery and video footage of construction sites, project milestones, corporate events, and team members.
Formulate innovative content strategies, including scripts, storyboards, and production schedules for various marketing campaigns.
The FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development, overseeing audio-specific projects to create/maintain a quality audio experience.
Locations (2)
Vancouver, British Columbia, Canada
Victoria, British Columbia, Canada
Compensation
British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD
Responsibilities
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
Author small, well-defined audio-related tasks with a high focus on content pipelines.
Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.