Lead engineering projects for maglev compressor design and development within Trane Technologies' Applied Compression Advanced Concepts and Capabilities team.
Locations (2)
Shanghai, China
Taicang, Jiangsu, China
Responsibilities
Plan and manage maglev compressor design through engineering design release using Trane Technologies formal stage gate process
Identify and request engineering personnel needed for the project team
Collaborate with system engineering, controls, heat exchanger, product, manufacturing, and other teams to ensure seamless compressor integration
Provide project updates and manage communications to leadership and other stakeholders
Coordinate purchasing, machining, inspection, build and test of prototype compressors used in lab validation
Requirements
Bachelor’s Degree in Mechanical Engineering or directly-related engineering discipline
Work directly with clients to implement Workday Payroll technology solutions into their business environments of increasing complexity levels with experience
Deliver high-quality Workday solutions across multiple industries to meet clients’ business needs of increasing complexity levels with experience
Define, build and implement HR processes and structure, in alignment with client’s business objectives and needs, enhancing clients’ experience and value of the Workday software of increasing complexity levels with experience
Actively participate in internal training updates and opportunities to share one’s skills and learnings with others within the organization
Manage a team of consultants, guiding them through their Workday/professional development and handling escalations (Manager Level)
Shape core product areas and set a high bar for visual craft, usability, and design quality in a consumer education technology team building AI-powered learning experiences for students.
Compensation
Visa sponsorship is not available.
Responsibilities
Own product areas from early concepts and prototypes through research, delivery, and iteration with product and engineering partners.
Design polished interfaces and motion details that make complex learning journeys feel simple and intuitive.
Build and evolve a scalable design system, including reusable components and quality practices.
Explore AI-assisted workflows and AI-native product experiences to improve how the team researches, prototypes, and ships.
Share direct feedback and help raise design standards across the team.
Leads a team responsible for the roadmap, administration, service quality, standards, vendor performance, and maker enablement of one or more enterprise AI platforms.
Compensation
$97,219.20 - $180,835.20
Responsibilities
Own assigned AI platform product and service roadmaps, prioritized backlogs, lifecycle plans, service definitions, and measurable outcomes.
Translate enterprise and user needs into platform capabilities, administration practices, approved patterns, documentation, integration priorities, and enablement plans.
Establish and oversee tenant, environment, access, provisioning, configuration, model-access, policy-control, capacity, usage, cost, and lifecycle-administration practices.
Define and monitor measures for service quality, responsiveness, adoption, cost, capacity, reliability, vendor performance, user experience, and compliance with approved standards.
Lead vendor relationships and evaluate roadmap changes, licensing, consumption, emerging capabilities, technical dependencies, portability, supportability, and enterprise fit.
A contracted UI/UX Designer role focused on creating and maintaining UI/UX documentation, style guides, flows, wireframes, prototypes, mock-ups, and ready-to-implement designs for a new game project.
Compensation
A competitive, fixed, monthly rate of payment.
Responsibilities
Create original UI/UX designs that exhibit a strong understanding of layout, composition, iconography, typography, and accessibility, aligning with the art direction and gameplay goals.
Create and maintain UI/UX documentation, style guides, flows, wireframes, prototypes, mock-ups, and ready-to-implement designs.
Design UI elements such as menu interfaces, HUD, input controls, navigational components, informational components, and dialogue boxes.
Design UI/UX that is responsive across multiple platforms, aspect ratios, and screen orientations.
Report to the game directors while working closely with the game designer, artists, and engineers to help bring the game interfaces to life.
Lead/Staff Product Designer responsible for end-to-end design of high-impact marketplace experiences, driving AI-native workflows and mentoring the design team.
Compensation
Competitive salary to fund that dream holiday to Bali
Responsibilities
Own end-to-end design for a major problem space in our marketplace — buying, selling, or dealer-facing products — from discovery and framing through to launch and iteration
Prototype at pace using AI, getting real, testable experiences in front of users and stakeholders early and often
Work shoulder-to-shoulder with engineers, using AI-assisted workflows to close the gap between design intent and shipped product — ideally getting hands-on in code where it speeds things up
Set direction, not just execute: identify opportunities, make the case with evidence, and bring product and engineering partners with you
Raise the craft bar across the team through critique, mentorship, and by making your own work an example worth following
Requirements
Nice to have: Claude Code
Nice to have: Marketplace experience
Nice to have: E-commerce experience
Nice to have: Two-sided platform experience
Nice to have: Experimentation-driven product development